Why this page exists
New contributors often lose hours to a mismatched Unity version, a missing Git LFS install, or a fruitless attempt to test multiplayer without a running Nakama server. This checklist prevents all three. Work through it top to bottom exactly once, then never again.Key responsibilities
This page owns three outcomes for every new contributor:Required software
Required accounts
Ask the project lead to add your GitHub account to the repository before you proceed.
Recommended knowledge
You don’t need to be an expert in every area, but the following will make your first week significantly smoother. Essential (you’ll need these immediately):- C# fundamentals — classes, interfaces, generics,
async/await - Unity basics — GameObjects, MonoBehaviours, the Inspector, scene management
- Clean Architecture concepts — dependency inversion, layer separation, programming to interfaces rather than concrete types
- Basic reactive programming — what an
Observable<T>is and howSubscribe()works. The project uses R3 by Cysharp; prior UniRx experience transfers directly
- Nakama SDK — only relevant for Infrastructure layer work (multiplayer, leaderboards, cloud save)
- VContainer — the project’s DI container. The VContainer docs are short and readable; skim them before touching
Bootstrap
What you do NOT need to know to start
- Nakama server administration or deployment
- Android app signing and release workflows
- CI/CD pipeline configuration
- Google Play Games Services SDK internals
Setup steps
1
Install Unity Hub and Unity 2022.3 LTS
Download Unity Hub and install it. From Hub, install Unity 2022.3 LTS and make sure to tick the Android Build Support module (which includes the Android SDK, NDK, and JDK). Leave the iOS module unticked — iOS is out of scope for v1.0.
2
3
Clone the repository and pull LFS objects
git lfs pull step downloads all binary assets (textures, audio, etc.) that are tracked by LFS. Without it, those files will be small stub pointers instead of real data, and Unity will log import errors.4
Open the project in Unity Hub
In Unity Hub, click Open → Add project from disk and select the cloned folder. Unity will import all packages and compile the project. The first import takes a few minutes.If Unity warns about a version mismatch, do not proceed — install the exact 2022.3 LTS version listed in the project’s
ProjectVersion.txt file (ProjectSettings/ProjectVersion.txt).5
Load the Bootstrap scene and press Play
Open
Assets/_Project/Scenes/Bootstrap.unity and press Play. The project will compile and run. Because SET: 3D Edition is pre-production, you may see stub scenes or an empty Bootstrap flow rather than a polished main menu — that is expected. Single-player and Pass & Play modes are planned to run fully locally without a Nakama server; online multiplayer will require one.If you see compile errors instead, check the Common mistakes section below.6
(Optional) Run Nakama for multiplayer development
If you’re working on Infrastructure layer features (online matchmaking, leaderboards, cloud save), you need a local Nakama server:Then configure the server address in
Assets/_Project/Data/nakama_config.json. Leave this step out entirely if you’re working on Domain or Application logic.Implementation checklist
Before you consider your environment ready, confirm every item below:- Unity Hub installed and Unity 2022.3 LTS listed under Installs with Android Build Support module enabled
-
git lfs installrun at least once on this machine (check withgit lfs version) - Repository cloned and
git lfs pullcompleted without errors - Project opens in Unity without compile errors (first import may take several minutes)
- Bootstrap scene (
Assets/_Project/Scenes/Bootstrap.unity) loads without console errors - IDE configured with Unity plugin and
.asmdefawareness (Rider recommended) - Docker installed if you plan to work on Infrastructure/multiplayer features
Common mistakes
Related pages
Repo Tour
A guided walkthrough of every folder and assembly in the project.
First Tasks
Concrete starter work in the Domain layer — no Unity runtime required.
Architecture Overview
The four-layer Clean Architecture model and how the pieces fit together.
Engineering Standards
Naming conventions, formatting rules, and the PR checklist.